Gaming on Wheels (GoW)
Safe, Secure, Personalized & Experiential In-Car Gaming
YouTube
USE CASES / WHO IT’S FOR
OEMs (Infotainment Product Teams)
OEMs (Infotainment Product Teams): Differentiate vehicle entertainment with tailored gaming features and analytics.
Game Developers / Publishers:
Game Developers / Publishers: Access a new market via vehicle-tailored game mechanics and integration of APIs.
End Users (Rear-Seat / Passengers)
End Users (Rear-Seat / Passengers): Enjoy console-quality or casual games during long drives, charging, or waits.
PRICING SUMMARY
Flexible OEM pricing based on scope, geography, white-labeling and integration depth. Contact our team to discuss licensing and deployment models.
DEPLOYMENT & SPECIFICATIONS
Deployment & Licensing
- Modes: Cloud-streamed and/or edge-installed (hybrid).
- Branding & regions: White-label UI, localization, multi-region ops.
- Licensing: BYOL for streamed titles per publisher policy with OEM safety/region rules enforced.
Compatibility
- IVI OS: Android Automotive (AAOS/GAS), Linux
- Displays: Passenger (PID), Rear-Seat (RSE), Center display (CID; policy-gated)
- Controllers: Certified gamepads + mobile controller app
KPIs (Targets)
- <100 ms end-to-end latency (target)
- ~10 Mbps typical bandwidth
- IVI-safe resource governance (navigation/media stay responsive)
Ecosystem & Partners
- Publisher onboarding/validation for in-car scenarios
- Controller compatibility
- Optional payment/cloud partners
- Analytics for adoption/retention