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Gaming on Wheels (GoW)

Safe, Secure, Personalized & Experiential In-Car Gaming

Gaming on Wheels (GoW)
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Gaming on Wheels (GoW)

Enable high-fidelity and context-aware gaming inside vehicle infotainment systems by integrating games with car functions, while preserving driver safety and system performance. Users can play AAA titles via cloud streaming, web based casual games, system integrated games on the edge, and AR games over ADAS video feed.

Key value proposition

Key Value Proposition

  • High-fidelity and casual games, tailored for vehicles
  • Vehicle-to-game interactions (steering, HVAC, lights, seats)
  • Low latency streaming (<100 ms) and ~10 Mbps bandwidth
  • Optimized CPU usage to maintain IVI responsiveness

FEATURES & BENEFITS

USE CASES / WHO IT’S FOR

OEMs (Infotainment Product Teams)

OEMs (Infotainment Product Teams): Differentiate vehicle entertainment with tailored gaming features and analytics.

Game Developers / Publishers:

Game Developers / Publishers: Access a new market via vehicle-tailored game mechanics and integration of APIs.

End Users (Rear-Seat / Passengers)

End Users (Rear-Seat / Passengers): Enjoy console-quality or casual games during long drives, charging, or waits.

HOW DOES IT WORK?

HOW DOES IT WORK?

  • Integrate the GoW SDK
    A lightweight SDK integrates with approved vehicle APIs and the infotainment UI under OEM control, enabling secure access to permitted vehicle functions.
  • Define permissions & safety rules
    OEMs configure which vehicle interfaces are permitted and specify dynamic safety rules such as speed-based display and audio switching.
  • Stream, deploy to edge, or run locally
    Games can be delivered via cloud streaming or installed to the vehicle’s edge device for offline play. Edge installed games use the GoW SDK to access permitted vehicle functions for immersive gameplay while enforcing OEM safety and security policies.
  • Monitor and iterate
    Bosch provides dashboards for usage metrics and supports coordinated updates and personalization in collaboration with the OEM.

PRICING SUMMARY

Flexible OEM pricing based on scope, geography, white-labeling and integration depth. Contact our team to discuss licensing and deployment models.

DEPLOYMENT & SPECIFICATIONS

Deployment & Licensing

  • Modes: Cloud-streamed and/or edge-installed (hybrid).
  • Branding & regions: White-label UI, localization, multi-region ops.
  • Licensing: BYOL for streamed titles per publisher policy with OEM safety/region rules enforced.



Compatibility

  • IVI OS: Android Automotive (AAOS/GAS), Linux
  • Displays: Passenger (PID), Rear-Seat (RSE), Center display (CID; policy-gated)
  • Controllers: Certified gamepads + mobile controller app


KPIs (Targets)

  • <100 ms end-to-end latency (target)
  • ~10 Mbps typical bandwidth
  • IVI-safe resource governance (navigation/media stay responsive)


Ecosystem & Partners

  • Publisher onboarding/validation for in-car scenarios
  • Controller compatibility
  • Optional payment/cloud partners
  • Analytics for adoption/retention